Well, the AVCON exhibition was very tiring, and getting back into the life of an academic was, as always, a massive blow.
Things have picked up again now. Ben is mapping out the game world and we're starting to worldbuild regularly. The improvement a map can have on worldbuilding cannot be underestimated.
Names are annoying; we want names that not only sound good but fit the setting. Things like 'Flint' for a mining town, or 'Splinter' for a logging one. Naming ports has proven harder.
Given the effort that went into just the twenty-levelled AVCON demo, I shudder to think what it will take to complete the full thing - but we have time, and we want to get this right.
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