Showing posts with label project seven. Show all posts
Showing posts with label project seven. Show all posts

Monday, 25 July 2011

Project Seven Test Version Up for Download!


Hey everyone, Ben here!

AVCON finished up yesterday - a big thank you to everyone who came and played the game, we were overwhelmed with the positive feedback we received and thankfully didn't run into too many bugs.

I want to extend a huge Thank you to Ben Kilsby from Holopoint Interactive, the man who runs the Indie games room. We would never have had the chance to show our game without him! Another thank you to everyone else who made the IGR possible, sorry I can’t list everyone’s names.

Anyway, enough about that - on to the real News! A downloadable test version of the game is available here. It's the same version we had at AVCON, and features 22 levels of varying sizes to play though, as well as most of the weapons and tool-keys in the game.  However, it is a test version and we are looking for feedback - if you come across any nasty bugs or just have some general feedback Feel free to e-mail me at ben.baden@live.com.

Again, the download link is Here, so why not Give it a try and tell us what you think?

Thanks - Ben, Nightfall Studios. 

Wednesday, 15 June 2011

The First Dusk

Hello Everyone, Ben here and welcome to the first home of Nightfall Studios.
We are a two-man game development team currently working on our first full game, "Project Seven". Though the game is currently in Aleph stages, we figured it's never to early to become a part of the community, and we hope you'll check back here often - we plan to keep fans updated with information about the progress of development, and who knows what else will come from this little experiment.

But enough about us - on to the project!

Project Seven has been described as 'Legend of Zelda meets Halo in 2d' by one Alpha tester - that certainly gives us big shoes to fill, but I'm confident that we're a good fit.

Project Seven is an top-down action-adventure game very much in the spirit of the Original Zelda games, if they were filled with intense firefights and airships. 

We have been working on the game for nearly two years now, and currently have most of the mechanics implimented. There's a working combat system with a variety of weapons thats pretty fun to play, even without all the other stuff. We also have a variety of puzzle mechanics and tools built in. At the moment we are working on the story and game world, but more on that in another post.  I just hope you guys like war epics and political intrigue.

 So, we hope you'll stay with us for this one, and check back often - screenshots and much more information coming soon!


- Ben

Current Build - Aleph 4.9